Development of AIWolf: Creation of Agent to Train Persuasion Techniques

Development of AIWolf: Creation of Agent to Train Persuasion Techniques

We aim to develop mutual physical behaviors to create empathy among speakers in human group discussion (group discussion) and to develop a teaching device to support learning support. We use “werewolf” game which is an educational game to win confidence within the group through discussion as an analysis task of the physical interaction in the group debate and an index task of teaching.

  1. Hirofumi Nakamura, Daisuke Katagami, Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Kosuke Shinoda, and Yoshinobu Kano. 2017. Generating human-like discussion by paraphrasing a translation by the AIWolf Protocol using Werewolf BBS Logs. In FUZZ-IEEE.
  2. Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Daisuke Katagami, Kosuke Shinoda, and Hitoshi Matsubara. 2016. AI Wolf Contest - Development of Game AI using Collective Intelligence -. In Computer Games Workshop at IJCAI 2016.
Comments are closed.