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Category: research_dev

Development of AIWolf: Creation of Agent to Train Persuasion Techniques

Development of AIWolf: Creation of Agent to Train Persuasion Techniques

We aim to develop mutual physical behaviors to create empathy among speakers in human group discussion (group discussion) and to develop a teaching device to support learning support. We use “werewolf” game which is an educational game to win confidence within the group through discussion as an analysis task of the physical interaction in the group debate and an index task of teaching. Hirofumi Nakamura, Daisuke Katagami, Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Kosuke Shinoda, and Yoshinobu Kano. 2017. Generating…

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AgencyGlass: A device to assist people’s emotional labor and social activities

AgencyGlass: A device to assist people’s emotional labor and social activities

Nowadays, physical and intellectual labor can be substituted by robotics and information technology. However, emotional labor, which causes mental stress to the workers, has not been substituted yet. Therefore, we propose a method called emotional cyborg that substitutes human-emotional representation with the use of attachable devices. In this study, we used AgencyGlass, a device that substitutes the function of human eyes. We conducted a preliminary study to measure the task- processing time and the subject’s cognitive load during the use…

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User Generated Agent: Book introduction agent designed by children

User Generated Agent: Book introduction agent designed by children

In this research, children themselves created an agent robot (User Generated Agent: UGA) that can design freely by considering the content of the introduction of the book. Yusuke Kudo, Wataru Kayano, Takuya Sato, and Hirotaka Osawa. 2016. User Generated Agent: Designable Book Recommendation Robot Programmed by Children. In Proceedings of the Fourth International Conference on Human Agent Interaction – HAI ’16, 67–70. https://doi.org/10.1145/2974804.2980489