Results発表業績

  1. Journal
  2. International Conference(Presentation / Reviewed)
  3. International Conference(Poster / Reviewed)
  4. International Conference(Video and Demonstration/ Reviewed)
  5. Award
  6. Invited Exhibition
  7. Invited Talk
  8. News
  9. Broadcast
  10. Book
  11. Commentary

Journal

2024年
  • 峯岸朋弥, 大澤博隆, 宮本道人, 藤本敦也, & 西中美和. (2024). 創作を用いたワークショップにおける参加者の発話分析:未来ビジョン形成のための発散と議論手順の重要性. グローバルビジネスジャーナル.
2022年
2021年
  • Hirotaka Osawa, Atsushi Kawagoe, Eisuke Sato, and Takuya Kato. 2021. Emergence of Cooperative Impression With Self-Estimation, Thinking Time, and Concordance of Risk Sensitivity in Playing Hanabi. Front. Robot. AI 8, (October 2021), 321–339. DOI:https://doi.org/10.3389/frobt.2021.658348
  • 吉添衛, 服部宏充, 江間有沙, 大澤博隆, 神崎宣次, 久木田水生, and 小川祐樹. 2021. グループディスカッションにおける 可視化情報提示に基づく気づき支援. ヒューマンインタフェース学会論文誌 23, 4 (November 2021), 501–512.
  • 峯岸朋弥 and 大澤博隆. 2021. バーチャルロボットヘッドに対する人間の対人距離と視線推定に関する研究. 知能と情報(日本知能情報ファジィ学会誌) 33, 4 (November 2021), 501–511.
2020年
  • S. Qiu, J. Hu, T. Han, H. Osawa, and M. Rauterberg, “An Evaluation of a Wearable Assistive Device for Augmenting Social Interactions,” IEEE Access, vol. 8, pp. 164661–164677, Sep. 2020, doi: 10.1109/access.2020.3022425.
2019年
  • T. Tonoyo and H. Osawa, “Power of looking together: an analysis of social facilitation by Agent’s mutual gaze,” IET Cyber-Physical Syst. Theory Appl., vol. 3, no. 7, pp. 1–5, 2019.
  • S. Qiu, J. Hu, T. Han, H. Osawa, and M. Rauterberg, “Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication,” Int. J. Hum. Comput. Interact., vol. 36, no. 9, pp. 839–855, 2019.
2018年
  • A. Ema et al., “Clarifying Privacy, Property, and Power: Case Study on Value Conflict Between Communities,” Proc. IEEE, vol. 107, no. 3, pp. 575–581, 2018.
2017年
  • Takahashi, H., Ban, M., Osawa, H., Nakanishi, J., Sumioka, H. & Ishiguro, H., Huggable Communication Medium Maintains Level of Trust during Conversation Game Hideyuki. frontiers in Psychology, vol. 8, p.1862. 2017.
2016年
  • 大澤博隆, 相互取引における報酬遅延がもたらすエージェントの内部状態の複雑化. 人工知能学会論文誌, vol. 11, no. 1, p.AG-H_1-8. 2016.
  • 鳥海不二夫, 稲葉通将, 大澤博隆, 片上大輔, 篠田孝祐 & 松原仁, ゲームプログラミング大会を用いた集合知的ゲーム AI 開発手法-人狼知能大会の開催と参加エージェントの分析-. 日本デジタルゲーム学会論文誌, vol. 9, no. 1, p.accepted. 2016.
  • 江間有沙, 秋谷直矩, 大澤博隆, 服部宏充, 大家慎也, 市瀬龍太郎, 神崎宣次, 久木田水生, 西條玲奈, 大谷卓史, 宮野公樹 & 八代嘉美, 育児・運転・防災活動,どこまで機械 に任せるか-多様なステイクホルダーへのアンケート調査. 情報管理, vol. 59, no. 5, pp.1–9. 2016.
  • Ema, A., Hattori, H., Osawa, H. & Akiya, N., Future Relations between Humans and Artificial Intelligence: A Stakeholder Opinion Survey in Japan. IEEE Technology and Society Magazine, vol. 35, no. 4, pp.68–75. 2016.
  • 大澤博隆, 栢野航, 遠藤航, 三浦友博, 丹波正登, 守谷友里, 結城明 & 長野正, 機能説明エージェントの実世界拡張トリガによる機能説明改善. 情報処理学会論文誌, vol. 57, no. 4, pp.1128–1136. 2016.
2015年
  • Wongphati, M., Osawa, H. & Imai, M., Gestures for Manually Controlling a Helping Hand Robot. International Journal of Social Robotics, vol. 7, no. 5, pp.731–742. May 2015a.
  • Wongphati, M., Osawa, H. & Imai, M., User-defined gestures for controlling primitive motions of an end effector. Advanced robotics, vol. 29, no. 4, pp.225–238. 2015b.
2014年
  • 大隅俊宏, 大澤博隆 & 今井倫太, ソシオン理論に基づいたクラス内の いじめと同調方略のモデル化. 電気学会論文誌C(電子・情報・システム部門誌), vol. 134, no. 4, pp.560–570. 2014.
2013年
  • 石井健太郎, 谷口祐司, 大澤博隆, 中臺一博 & 今井倫太, 投影型遠隔コミュニケーションにおけるユーザとアバタの視点の一致. 情報処理学会論文誌, vol. 54, no. 4, pp.1413–1421. 2013.
    大澤博隆, 飛田国星, 桑山裕基, 今井倫太 & 山田誠二, 二軸の振る舞いによる人間-空箱間の物集めタスクの実行. ヒューマンインタフェース学会論文誌, vol. 15, no. 1, pp.39–50. 2013.
    大澤博隆 & 今井倫太, エージェントのインタラクション戦略探索のための没入型発見法. 人工知能学会論文誌, vol. 28, no. 2, pp.160–169. 2013.
2007-2012年
  • Osawa, H., Matsuda, Y., Ohmura, R. & Imai, M., Embodiment of an agent by anthropomorphization of a common object. Web Intelligence and Agent Systems: An International Journal, vol. 10, no. 3, pp.345–358. 2012.
  • Kawasaki, H., Ohmura, R., Osawa, H. & Imai, M., A Model for Addition of User Information to Sensor Data Obtained from Living Environment. Cybernetics and Systems, vol. 41, no. 3, pp.194–215. May 2010.
  • 松田祐児, 大澤博隆, 大村廉 & 今井倫太, SRTを用いた擬人化ロボットの表出要素の組合せの評価. 電子情報通信学会論文誌(A), vol. J92–A, no. 11, pp.806–817. November 2009.
  • 大澤博隆, 野田誠人, 大村廉 & 今井倫太, 擬人化した物体からの情報提示の手法のための後付け可能な指示区画検知センサの開発. 知能と情報:日本知能情報ファジィ学会誌, vol. 21, no. 1, pp.12–23. February 2009.
  • Osawa, H., Ohmura, R. & Imai, M., Using Attachable Humanoid Parts for Realizing Imaginary Intention and Body Image. International Journal of Social Robotics, vol. 1, no. 1, pp.109–123. November 2008.
  • 大澤博隆, 大村廉 & 今井倫太, 直接擬人化手法を用いた機器からの情報提示の評価. ヒューマンインタフェース学会論文誌, vol. 10, no. 3, pp.305–314. August 2008.
  • Osawa, H., Mukai, J. & Imai, M., Anthropomorphization Framework for Human-Object Communication. Journal of Advanced Computational Intelligence and Intelligent Informatics, vol. 11, no. 8, pp.1007–1014. October 2007.

International Conference(Presentation / Reviewed)

2024年
  • Furusawa, M., & Osawa, H. (2024). Transformation of Relaxation Time: Proposal of Touch Care using Tapping Robot. accepted.
  • Minegishi, T., Ando, M., & Osawa, H. (2024). Exploring Changes in Social Distance and Participant Discomfort with Virtual Robot Head and Visual Familiarity. accepted.
2023年
  • Nishinaka, M., Shirahada, K., Kishita, Y., Masuda, H., Takeda, H., Miyamoto, D., & Osawa, H. (2023). Comparative Study of Roadmapping and Sci-fi Prototyping Methods to Develop a Knowledge Management Framework. 1–11. https://doi.org/10.23919/PICMET59654.2023.10216877
  • Osawa, H. (2023). Risk analysis of agents depicted in science fiction using large language model., Inter.HAI 23 in HAI workshop
  • Sono, T., & Osawa, H. (2023). Social Pressure in Co-Manipulation: From Verification of Refrains in Communication During Fusion Avatar Manipulation. In H. Takada, D. M. Marutschke, C. Alvarez, T. Inoue, Y. Hayashi, & D. Hernandez-Leo (Eds.), Collaboration Technologies and Social Computing (pp. 226–233). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-42141-9_20
2022年
  • Kanetsuna, T., Takeuchi, K., Kato, H., Sono, T., Osawa, H., Yoshifuji, K., & Yamazaki, Y. (2022). Interaction in Remote Peddling Using Avatar Robot by People with Disabilities. Proceedings of the 10th International Conference on Human-Agent Interaction, 281–283. https://doi.org/10.1145/3527188.3563915
  • Kiyokawa, S., Miyamoto, D., Nishinaka, M., Namba, Y., Minegishi, T., Miyata, R., & Osawa, H. (2022). Science Fiction Prototyping Method Improves Readers’ Narrative Experiences. International Conference on Knowledge, Information and Creativity Support Systems, accepted.
  • Namba, Y., Nishinaka, M., Kiyokawa, S., Miyamoto, D., Minegishi, T., Miyata, R., & Osawa, H. (2022). Evaluating Sci-fi Readers’ Perspective: Correlation between Immersive Emotion and Speculative Factors. International Conference on Knowledge, Information and Creativity Support Systems, accepted.
2020年
  • Osawa, H. (2020). Knstliche Soziale Intelligenz: Die Gesellschaft verwandeln mit sozialen Robotern (人工の社会的知能-ソーシャルロボットによる社会変容). in Technische und ethische Aspekte der K?nstlichen Intelligenz in Japan und Deutschland, Oct. 24. invited
  • R. Aydogan et al., “Challenges and Main Results of the Automated Negotiating Agents Competition (ANAC) 2019,” in Multi-Agent Systems and Agreement Technologies, 2020, pp. 366–381.
  • T. Minegishi and H. Osawa, “Do You Move Unconsciously? Accuracy of Social Distance and Line of Sight Between a Virtual Robot Head and Humans,” in 2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), 2020, pp. 503–508, doi: 10.1109/RO-MAN47096.2020.9223506.
  • A. Kawagoe and H. Osawa, “Concordance of Risk Tendency Increases User’s Satisfaction: Verification of Agents in Cooperative Game Hanabi,” in International Conference on Human-Agent Interaction, 2020, pp. 140–148.
2019年
  • OSAWA, H. (2019). The Scientific Imagination and Human-Agent Interaction (HAI). in First International Scientific and Practial Conference "Robotics, Artificial Intelligence, Society: New Challenges." invited
  • Osawa, H., Otsuki, T., Aranha, C. de C., and Toriumi, F. (2019). Negotiation in Hidden Identity: Designing Protocol for Werewolf Game. in Twelfth International Workshop on Agent-based Complex Automated Negotiations, 1–4.
2018年
  • Qiu, S., Han, T., Osawa, H., Rauterberg, M. & Hu, J., HCI Design for People with Visual Disability in Social Interaction. In HCI International. p. accepted. 2018.
  • T. Kato and H. Osawa, “I Know You Better Than Yourself: Estimation of Blind Self Improves Acceptance for An Agent,” in International Conference on Human-Agent Interaction, 2018, pp. 144–152.
2017年
  • Yonezu, S. & Osawa, H., Telepresence Robot with Merging Users’ Emotions and Behaviors. In IEEE International Symposium on Robot and Human Interactive Communication. pp. 213–218. 2017.
  • Osawa, H., Ema, A., Hattori, H., Akiya, N., Kanzaki, N., Kubo, A., Koyama, T. & Ichise, R., Analysis of Robot Hotel: Reconstruction of Works with Robots. In IEEE International Symposium on Robot and Human Interactive Communication. pp. 219–223. 2017.
  • Sato, T., Kudo, Y. & Osawa, H., Book Introduction Robot Designed by Children for Promoting Interest in Reading. In Proceedings of the 5th International Conference on Human Agent Interaction. ACM, pp. 17–25. 2017.
2016年
  • Nakamura, N., Inaba, M., Takahashi, K., Toriumi, F., Osawa, H., Katagami, D. & Shinoda, K., Constructing a Human-like agent for the Werewolf Game using a psychological model based multiple perspectives. In IEEE SSCI. p. accepted. 2016.
  • Nakayama, T., Osawa, H., Okushima, S. & Aki, H., Effect of Information Presentations on Consumer Emotions to Induce Power Saving Actions. In IEEE International Smart Cities Conference. pp. 821–826. 2016.
  • Toriumi, F., Osawa, H., Inaba, M., Katagami, D., Shinoda, K. & Matsubara, H., AI Wolf Contest - Development of Game AI using Collective Intelligence -. In Computer Games Workshop at IJCAI 2016. 2016.
2015年
  • Osawa, H., Kayano, W., Miura, T. & Endo, W., Transitional Explainer: Instruct Functions in the Real World and Onscreen in Multi-Function Printer. In International Conference on Human-Agent Interaction. ACM, pp. 11–18. October 2015.
  • Hasegawa, R., Harada, E.T., Kayano, W. & Osawa, H., Animacy Perception of agents: Their effects on users behavior and their variability between age groups. In IEEE International Symposium on Robot and Human Interactive Communication. pp. 106–111. 2015.
  • Osawa, H., Solving Hanabi : Estimating Hands by Opponent’s Actions in Cooperative Game with Incomplete Information. In AAAI workshop: Computer Poker and Imperfect Information. pp. 37–43. 2015.
  • Watanabe, Y., Okada, Y., Osawa, H. & Sugaya, M., Digital Play Therapy for Children With Developmental Disorders. In 17th International Conference on Human-Computer Interaction. pp. 698–708. 2015.
2014年
  • Osawa, H. & Kayano, W., Attachable robotic arm for anthropomorphized explanation by pointing. In Signal and Information Processing Association Annual Summit and Conference (APSIPA), 2014 Asia-Pacific. IEEE, pp. 1269–1272. December 2014.
  • Osawa, H., Emotional cyborg: complementing emotional labor with human-agent interaction technology. In Proceedings of the second international conference on Human-agent interaction – HAI ’14. New York, New York, USA: ACM Press, pp. 51–57. October 2014a.
  • Katagami, D., Takaku, S., Inaba, M., Osawa, H., Shinoda, K., Nishino, J. & Toriumi, F., Investigation of the effects of nonverbal information on werewolf. In 2014 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE). IEEE, pp. 982–987. July 2014.
  • Osawa, H., Intelligence Arms Race: Delayed Reward Increases Complexity of Agent Strategies. In International Conference on Autonomous Agents and Multiagent Systems. pp. 789–796. May 2014b.
  • Osawa, H., Sustainable Relationship with a Product using Anthropomorphization Influence of Anthropomorphization. In Human-Agent Interaction Design and Models workshop at AAMAS. p. ID. 20. May 2014c.
2013年
  • Osawa, H. & Imai, M., Evolution of Mutual Trust Protocol in Human-based Multi-Agent Simulation. In 12th European Conference on Artificial Life. pp. 692–697. September 2013a.
  • Ishii, K., Taniguchi, Y., Osawa, H., Nakadai, K. & Imai, M., Merging Viewpoints of User and Avatar in Automatic Control of Avatar-Mediated Communication. In The 1st International Conference on Human-Agent Interaction. p. I-2-3. August 2013a.
  • Kanai, Y., Mahisorn, W., Osawa, H. & Imai, M., Colony agent : Tactile feedback device that evokes a unified feeling with the agent. In The 1st International Conference on Human-Agent Interaction. p. I-2-4. August 2013a.
  • Kanai, Y., Osawa, H. & Imai, M., BReA : Potentials in Combining Reality and Virtual Communications with Blended Reality Agent. In IEEE International Symposium on Robot and Human Interactive Communication. pp. 605–609. August 2013a.
  • Osawa, H. & Imai, M., Enhancing Empathy toward an Agent by Immersive Learning. In The 1st International Conference on Human-Agent Interaction. p. III-2-2. August 2013b.
  • Osumi, T., Osawa, H. & Imai, M., Proposal for an agent model which has imagined human Socion theory. In The 1st International Conference on Human-Agent Interaction. p. III-3-4. August 2013.
  • Ogata, M., Sugiura, Y., Osawa, H. & Imai, M., FlashTouch : Data Communication through Touchscreens. In Annual conference on Human Factors in Computing Systems (CHI). pp. 2321–2324. May 2013.
  • Osawa, H. & Imai, M., Morphing Agency: Deconstruction of an Agent with Transformative Agential Triggers. In International Conference Extended Abstracts on Human Factors in Computing Systems. pp. 2237–2246. May 2013c.
  • Ishii, K., Taniguchi, Y., Osawa, H., Nakadai, K. & Imai, M., Merging Viewpoints of User and Avatar in Automatic Control of Avatar-Mediated Communication. In The 1st International Conference on Human-Agent Interaction. p. I–2–3. 2013b.
  • Kanai, Y., Mahisorn, W., Osawa, H. & Imai, M., Colony agent : Tactile feedback device that evokes a unified feeling with the agent. In The 1st International Conference on Human-Agent Interaction. p. I–2–4. 2013b.
  • Kanai, Y., Osawa, H. & Imai, M., BReA : Potentials in Combining Reality and Virtual Communications with Blended Reality Agent. In IEEE International Symposium on Robot and Human Interactive Communication. pp. 605–609. 2013b.
2005-2012年
  • Ogata, M., Sugiura, Y., Osawa, H. & Imai, M., iRing: intelligent ring using infrared reflection. In Annual ACM Symposium on User Interface Software and Technology (UIST). pp. 131–136. October 2012a.
  • Osawa, H., Voisin, T. & Imai, M., Partially Disembodied Robot : Social Interactions with a Robot’s Virtual Body. In International Conference on Social Robotics. pp. 438–447. October 2012.
  • Osawa, H., Tobita, K., Kuwayama, Y., Imai, M. & Yamada, S., Behavioral Turing Test using Two-axis Actuators. In International Symposium in Robot and Human Interactive Communication (RO-MAN). pp. 328–333. September 2012.
  • Wongphati, M., Matsuda, Y., Osawa, H. & Imai, M., Where do you want to use a robotic arm ? And what do you want from the robot ? In International Symposium on Robot and Human Interactive Communication (RO-MAN). pp. 322–327. September 2012.
  • Ogata, M., Sugiura, Y., Osawa, H. & Imai, M., Pygmy : A Ring-shaped Robotic Device that Promotes the Presence of an Agent on Human Hand. In Asia Pacific Conference on Computer Human Interaction. HCD Organization/ACM, pp. 85–92. August 2012b.
  • Wongphati, M., Kanai, Y., Osawa, H. & Imai, M., Give me a hand – How Users Ask a Robotic Arm for Help with Gestures. In International Conference on Cyber Technology in Automation, Control, and Intelligent Systems. IEEE, pp. 64–68. June 2012.
  • Kashiwabara, T., Osawa, H., Shinozawa, K. & Imai, M., TEROOS: a wearable avatar to enhance joint activities. In Annual conference on Human Factors in Computing Systems (CHI). ACM, pp. 2001–2004. May 2012.
  • Osawa, H. & Imai, M., Possessed Robot : How to Find Original Nonverbal Communication Style in Human-Robot Interaction. In International Conference on Agents and Artificial Intelligence (ICAART). INSTICC, pp. 632–641. February 2012.
2011年
  • Wongphati, M., Osawa, H. & Imai, M., 3D Low-profile Evaluation System ( LES ) An Unobtrusive Measurement Tool for HRI. In International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, pp. 162–167. July 2011.
  • Osawa, H., Orszulak, J., Godfrey, K.M. & Coughlin, J., Maintaining Learning Motivation of Older People by Combining Household Appliance with a Communication Robot. In International Conference on Intelligent Robots and Systems (IROS). IEEE/RSJ, pp. 5310–5316. September 2010.
  • Osawa, H., Orszulak, J., Godfrey, K.M., Imai, M. & Coughlin, J.F., Improving Voice Interaction for Older People Using an Attachable Gesture Robot. In International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, pp. 179–184. September 2010.
  • Chaussin, A., Osawa, H., Ohmura, R. & Imai, M., Mundus Traducere : Interpretation of Natural Language using a Semantic Sensor Network. In Workshop on Advanced Robotics and its Social Inpacts. IEEE, pp. 104–108. November 2009a.
  • Kawasaki, H., Ohmura, R., Osawa, H. & Imai, M., A Model for Addition of User Information to Sensor Data Obtained from Living Environment. In International Workshop on Context-Awareness for Self-Managing Systems. New York, New York, USA: ACM, pp. 9–17. May 2009a.
  • Osawa, H., Matsuda, Y., Ohmura, R. & Imai, M., Variable Body Image – Evaluation Framework of Robot’s Appearance using Movable Human-like Parts. In AAAI 2009 Spring Symposium. AAAI, pp. 33–40. March 2009.
  • Kawasaki, H., Ohmura, R., Osawa, H. & Imai, M., An Individual Data Extraction Model for Objects Used by a Number of People. In International Symposium on Wireless and Pervasive Computing. IEEE, pp. 98–102. February 2009b.
  • Chaussin, A., Osawa, H., Ohmura, R. & Imai, M., Mundus Traducere : Interpretation of Natural Language using a Semantic Sensor Network. In Workshop on Advanced Robotics and its Social Inpacts. IEEE, pp. 104–108. 2009b.
  • Osawa, H., Ohmura, R. & Imai, M., Embodiment of an Agent by Anthropomorphization of a Common Object. In International Conference on Web Intelligence and Intelligent Agent Technology (IAT). IEEE/WIC/ACM, pp. 484–490. December 2008.
  • Osawa, H. & Imai, M., Towards Anthropomorphized Spaces: Human Responses to Anthropomorphization of a Space using Attached Body Parts. In International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, pp. 148–153. August 2008.
  • Osawa, H., Mukai, J. & Imai, M., “Display Robot” – Interaction between Humans and Anthropomorphized Objects. In International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, pp. 451–456. August 2007.
  • Osawa, H., Mukai, J. & Imai, M., Acquisition of Body Image by Anthropomorphization Framework. In Joint 3rd International Conference on Soft Computing and Intelligent Systems and 7th International Symposium on advanced intelligent Systems. pp. 1460–1465. September 2006a.
  • Osawa, H., Mukai, J. & Imai, M., Anthropomorphization of an Object by Displaying Robot. In International Symposium on Robot and Human Interactive Communication (RO-MAN). Ieee, pp. 763–768. September 2006b.
  • Osawa, H., Mukai, J. & Imai, M., Acquisition of Body Image by Anthropomorphization Framework. In Joint 3rd International Conference on Soft Computing and Intelligent Systems and 7th International Symposium on advanced intelligent Systems. pp. 1460–1465. 2006c.
  • Imai, M., Osawa, H. & Narumi, M., Designing Human-Robot Interaction via Physical World Objects. In Workshop on Advanced Robotics and Its Social Impacts. IEEE, pp. 155–159. June 2005a.
  • Imai, M., Osawa, H. & Narumi, M., Designing Human-Robot Interaction via Physical World Objects. In Workshop on Advanced Robotics and Its Social Impacts. IEEE, pp. 155–159. 2005b.

International Conference(Poster / Reviewed)

2021年
  • Hirotaka Osawa and Taichi Sono. 2021. Tele-Nininbaori: Intentional Harmonization in Cybernetic Avatar with Simultaneous Operation by Two-persons. In International Conference on Human-Agent Interaction, 235–240.
2018年
  • Wang, B., Hirotaka, O. & Ken, S., How Implicit Communication Emerges during Conversation Game. In International Conference on Autonomous Agents and Multiagent Systems. p. accepted. 2018.
  • T. Toyono and H. Osawa, “Power of Looking Together: Analysis of Social Facilitation by Agent’s Mutual Gaze,” in International Conference on Human-Agent Interaction, 2018, pp. 380–382.
2017年
  • Osawa, H., Ema, A., Hattori, H., Akiya, N., Kanzaki, N., Kubo, A., Koyama, T. & Ichise, R., What is Real Risk and Benefit on Work with Robots? From the Analysis of a Robot Hotel. In Late breaking reports on ACM HRI. pp. 241–242. 2017.
  • Hirotaka Osawa and Daisuke Nakahara. 2017. Dear My Hand: Enhancement of Physical Exercise by Body Part Anthropomorphization. In Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction – HRI ’17, 243–244. https://doi.org/10.1145/3029798.3038302
  • H. Osawa, T. Goto, and B. Wang, “Wearable Social Prosthetics: Supporting Social Gaze with Artificial Eyes,” in International Symposium on Wearable Computers, 2017, pp. 168–169.
2016年
  • Kudo, Y., Kayano, W., Sato, T. & Osawa, H., User Generated Agent: Designable Book Recommendation Robot Programmed by Children. In Proceedings of the Fourth International Conference on Human Agent Interaction – HAI ’16. New York, New York, USA: ACM Press, pp. 67–70. October 2016.
  • Goto, T. & Osawa, H., Evaluation of a Substitution Device for Emotional Labor by using Task-Processing Time and Cognitive Load. In International Conference on Human-Agent Interaction. p. accepted. 2016.
  • Qiu, S., Aisyah, S., Osawa, H., Rauterberg, M. & Hu, J., Model –
    Driven Gaze Simulation for the Blind Person in Face – to – Face
    Communication. In International Conference on Human-Agent Interaction.
    p. accepted. October 2016.
  • Qiu, S., Osawa, H., Rauterberg, M. & Hu, J., E-Gaze Glasses : Simulating Natural Gazes for Blind People. In International Conference on Tangible and Embedded Interface. pp. 563–569. 2016.
2015年
  • Nakayama, T., Osawa, H. & Okushima, S., An Anthropomorphic Approach to Presenting Information on Demand Response Reflecting Household’s Environmental Moral. In International Conference on Human-Agent Interaction. ACM, pp. 329–332. October 2015.
  • Ema, A., Osawa, H., Hattori, H. & Akiya, N., Ethics and Social Responsibility: Case Study of a Journal Cover Design Under Fire. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems – CHI EA ’15. New York, New York, USA: ACM Press, pp. 935–940. April 2015a.
  • Ema, A., Osawa, H., Hattori, H. & Akiya, N., Ethics and Social Responsibility: Case Study of a Journal Cover Design Under Fire. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems – CHI EA ’15. New York, New York, USA: ACM Press, pp. 935–940. 2015b.
  • Qiu, S., Osawa, H., Hu, J. & Rauterberg, M., E-Gaze: Create Gaze Communication for People with Visual Disability. In International Conference on Human-Agent Interaction. pp. 199–202. 2015.
2014年
  • Kobayashi, Y., Osawa, H., Inaba, M., Shinoda, K., Toriumi, F. & Katagami, D., Development of werewolf match system for human players mediated with lifelike agents. In Proceedings of the second international conference on Human-agent interaction – HAI ’14. New York, New York, USA: ACM Press, pp. 205–207. October 2014.
  • Watanabe, Y., Okada, Y., Osawa, H. & Sugaya, M., Digital play therapy for children with learning disabilities. In Proceedings of the second international conference on Human-agent interaction – HAI ’14. New York, New York, USA: ACM Press, pp. 185–188. October 2014.
2013年
  • Osawa, H., Agentphobia and Emotional Labor : How Human-Agent Interaction Contributes to the Preservation of our Humanity. In The 1st International Conference on Human-Agent Interaction. p. II-p1. August 2013.
  • Kanai, Y., Osawa, H. & Imai, Mi., Interaction with an agent in blended reality. In International Conference on Human-Robot Interaction. pp. 153–154. March 2013a.
  • Kanai, Y., Osawa, H. & Imai, Mi., Interaction with an agent in blended reality. In International Conference on Human-Robot Interaction. pp. 153–154. 2013b.
2006-2012年
  • Voisin, T., Osawa, H. & Imai, M., Between Real-World and Virtual Agents : the Disembodied Robot. In International conference on Human-robot interaction. ACM, pp. 281–282. March 2011.
  • Osawa, H., Ohmura, R. & Imai, M., Self Introducing Poster using Attachable Humanoid Parts. In International Conference on Human-Robot Interaction. New York, New York, USA: ACM/IEEE, pp. 327–328. March 2009.
  • Osawa, H., Mukai, J. & Imai, M., Acquisition of Subjective Representation Using Body Parts by an Object. In International Conference of the Cognitive Science. pp. 173–174. July 2006.

International Conference (Video and Demonstration / Reviewed)

  • Katagami, Daisuke, Ryutaro Yamamoto, Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Yoshinobu Kano, and Takashi Otsuki. 2019. “Find a Liar AI!: ‘The AIWolf Game Viewer’ Which Visualizes the Battle of the Strongest Five AI Players in the AIWolf Competition.” In International Joint Conference on Artificial Intelligence.
  • H. Osawa, “Emotional cyborg: human extension with agency for emotional labor,” in Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction - HRI ’14, 2014, pp. 108–108, doi: 10.1145/2559636.2559647.
  • Hirotaka Osawa, Jarrod Orszulak, Kathryn M Godfrey, Joseph F Coughlin, Who Explains It ? Avoiding the Feeling of Third-Person Helpers in Auditory Instruction for Older People, International conference on Human-robot interaction, p. 4503, 2011/3.
  • Masato Noda, Toshihiro Osumi, Kenta Fujimoto, Hirotaka Osawa, Michita Imai, Kazuhiko Shinozawa, Blog Robot : A New Style for Accessing Location-Based Contents, International Conference on Human-Robot Interaction, p. 203, 2009/3.
  • Hirotaka Osawa, Ren Ohmura, Michita Imai, Anthropomorphization Method using Attachable Humanoid Parts, International Conference on Human-Robot Interaction, p. 207, 2009/3.
  • Masayasu Ogata, Yuta Sugiura, Hirotaka Osawa, Michita Imai, Pygmy: A Ring-like Anthropomorphic Device that Animates the Human Hand, Interactivity in Annual conference on Human Factors in Computing Systems, pp. 1003–1006, 2012/5.
  • Hirotaka Osawa, Kentaro Ishii, Toshihiro Osumi, Ren Ohmura, Michita Imai, Anthropomorphization of a Space with Implemented Human-like Features, Emerging Technologies on SIGGRAPH 2009, 2009/8.

Award

  • 幡野陸, 一般社団法人茗渓会 茗渓会賞
  • Outstanding Research Award(優秀論文賞(ロング, 20件中2件)): 大石 真史、大澤 博隆、競争と協力を使い分けるエージェントシステムの設計、HAIシンポジウム2023
  • Outstanding Paper Award, Sachiko Kiyokawa, Dohjin Miyamoto, Miwa Nishinaka, Yuuki Namba, Tomoya Minegishi, Ryu Miyata, and Hirotaka Osawa. 2022. Science Fiction Prototyping Method Improves Readers’ Narrative Experiences. In International Conference on Knowledge, Information and Creativity Support Systems
  • Most Impressive Long-paper Award(最優秀論文賞(ロング, 24件中1件)): 堀野航平 and 大澤博隆. 2021. ロボットを媒介とする長期的アクティブラーニング:小学校の事例. In HAIシンポジウム, D-3.
  • 山下記念研究賞: 佐藤栄介、大澤博隆、協力ゲームHanabiにおける相手の思考時間を戦略の指標に加えたエージェントの開発と評価, 2019
  • Best Paper Award: Osawa, Hirotaka, Kayano, Wataru, Miura, Tomohiro, Endo, Wataru. Transitional Explainer: Instruct Functions in the Real World and Onscreen in Multi-Function Printer. International Conference on Human-Agent Interaction (pp. 11–18). ACM.(2015)
  • 野島久雄賞: 大澤博隆. Human-Agent Interactionにおける擬人化デザインに関する研究. 日本認知科学会.(2015)
  • インタラクティブ発表賞: 栢野航, 大澤博隆, 遠藤航, 丹波正登, 守谷友里, 結城明, 長野正. 実空間と仮想空間を移動する擬人化エージェントを用いた複合機の機能説明. インタラクション2015 (p. B31).(2015)
  • 1st Poster Award: Watanabe, Yukako, Okada, Yoshiko, Osawa, Hirotaka, Sugaya, Midori. Digital play therapy for children with learning disabilities. Proceedings of the second international conference on Human-agent interaction - HAI ’14 (pp. 185–188). New York, New York, USA: ACM Press.(2014)
  • 人工知能学会全国大会発表賞: 大澤博隆. 知能の軍拡競争:報酬の遅延によるエージェント同士の戦略の複雑化. 人工知能学会全国大会 (p. 2M1-1).(2014)
  • 発表賞: 平田佑也, 稲葉通将, 高橋健一, 鳥海不二夫, 大澤博隆, 片上大輔, 篠田孝祐. 人狼ゲームにおける役職Coming-Out情報の自動取得. JAWS2014 (pp. 2–10).(2014)
  • FANプレゼンテーション賞:稲葉通将, 鳥海不二夫, 大澤博隆, 片上大輔, 篠田孝祐. 人狼ゲームにおける役職の強さの定量化. FAN2014.(2014)
  • FAN論文賞:鳥海不二夫, 稲葉通将, 大澤博隆, 片上大輔, 篠田孝祐. 人狼における学習. FAN2014.(2014)
  • インパクト賞: 高久奨乃, 稲葉通将, 大澤博隆, 篠田孝祐, 西野順二, 鳥海不二夫, 片上大輔. 人狼ゲームにおいてノンバーバル情報が与える影響について. 第2回HSSデザインコンテスト2014 (p. HSS-16-17).(2014)
  • 篠田孝祐, 鳥海不二夫, 片上大輔, 大澤博隆, and 稲葉通将, “汎用人工知能の標準問題としての人狼ゲーム,” no. 1, pp. 1–3, 2014.
  • Best Video Award: Osawa, Hirotaka. Emotional cyborg: human extension with agency for emotional labor. Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction - HRI ’14 (pp. 108–108). New York, New York, USA: ACM Press.(2014)
  • インパクト賞: 小林優, 大澤博隆, 稲葉通将, 篠田孝祐, 鳥海不二夫, 松原仁, 片上大輔. 擬人化エージェント用いた議論の雰囲気を実現する人狼対戦システムの開発. HCGシンポジウム2014 (p. A-5-3).(2014)
  • 人工知能学会論文賞: 大澤博隆, 今井倫太. エージェントのインタラクション戦略探索のための没入型発見法. 人工知能学会論文誌, 28(2), 160–169.(2013)
  • Best Paper Award: Osawa, Hirotaka, Imai, Michita. Possessed Robot : How to Find Original Nonverbal Communication Style in Human-Robot Interaction. International Conference on Agents and Artificial Intelligence (ICAART) (pp. 632–641). INSTICC.(2012)
  • 優秀論文賞(一般発表): 大澤博隆, Coughlin, Joseph F., 今井倫太, 山田誠二. 擬人化表現を介した米国の高齢者に対する 情報提示手法の開発. ユビキタスコンピューティング研究会 (Vol. 2010, pp. 1–8).(2010)
  • Best Video Award: Osawa, Hirotaka, Ohmura, Ren, Imai, Michita. Anthropomorphization Method using Attachable Humanoid Parts. International Conference on Human-Robot Interaction (p. 207).(2009)
  • Best Poster Award: Osawa, Hirotaka, Imai, Michita. Development of Information-Providing Method using Direct Anthropomorphization. The 1st International Symposium of Global COE Program “Center for Education and Research of Symbiotic, Safe and Secure System Design” (p. 6).(2009)
  • 山内奨励賞(表現の部): 大澤博隆, 今井倫太, 向井淳. 物体を擬人化するディスプレイロボットの開発. 第48回プログラミングシンポジウム (pp. 9–16).(2007)
  • Outstanding Award: 大澤博隆, 向井淳, 今井倫太. 身体イメージを想起させる擬人化ディスプレイロボット. HAIシンポジウム2006 (p. 2OS-A–1 1–6).(2006)
  • Session Award: Osawa, Hirotaka, Mukai, Jun, Imai, Michita. Acquisition of Body Image by Anthropomorphization Framework. Joint 3rd International Conference on Soft Computing and Intelligent Systems and 7th International Symposium on advanced intelligent Systems (pp. 1460–1465).(2006)

Invited Demonstration

  • 第13回恵比寿映像祭(2021): 筑波大学ヒューマンエージェントインタラクション研究室(後藤豪臣、大澤博隆)《「AgencyGlass :視線によるコミュニケーションを支援するウェアラブルデバイスの開発と評価」》

Invited Talk

  • 大澤博隆, 森竜太郎, 一田和樹, “Scan勉強会#05「SFプロトタイピング ~ サイバー攻撃の非対称性を無効化する兵器とは」”, 2021/7/9
  • 大澤博隆, “COVID-19下でのヒューマンエージェントインタラクションの貢献,” in AIP科学技術と社会チーム公開シンポジウム ーAIと身体性:その2ー, 2021.
  • 大澤博隆 and 土井裕人, “キャラクターと/で暮らす世界―ロボット/アバター/物語",” in イノフェス 2020 | J-WAVE INNOVATION WORLD FESTA, 2020, p. 10.18.
  • 大澤博隆, 宮本道人, 山口優, じゅりこ, and よーへん, “SFからみた『これからのアバター社会』,” in Holographic, 2020, p. 2020.4.29.
  • Osawa, H. (2020). Künstliche Soziale Intelligenz: Die Gesellschaft verwandeln mit sozialen Robotern (人工の社会的知能-ソーシャルロボットによる社会変容). in Technische und ethische Aspekte der Künstlichen Intelligenz in Japan und Deutschland, Oct. 24.
  • OSAWA, H. (2019). The Scientific Imagination and Human-Agent Interaction (HAI). in First International Scientific and Practial Conference “Robotics, Artificial Intelligence, Society: New Challenges.”,
  • Hirotaka Osawa, Human-Agent Interaction: Social Aspect of Robotics, Invited Talk at Perm National Research Polytechnic University, 2018/11, Perm, Russia,
  • 大澤博隆, 知能システム・知能エージェントたちの開拓する未来, 情報処理学会全国大会IPSJ-ONE, 2017
  • 大澤博隆. 信頼と説得の知能:人狼ゲームから考える自己・他者の意識の意味. Autumn School for Computational Neuroscience (ASCONE).(2016)
  • 鳥海不二夫, 三宅陽一郎, 稲葉通将, 大澤博隆, 片上大輔, 松原仁, 篠田孝祐, 児玉健. 「人狼知能」大会. CEDEC.(2015)
  • 松原仁, 大澤博隆, 稲葉通将, イシイジロウ. 将棋の次は人狼か?. CEDEC.(2014)
  • 大澤博隆. 擬人化現象を考慮した人-ロボット間のインタラクション設計. SI 2013 (p. 1J2-1).(2013)
  • Hirotaka Osawa, Kentaro Ishii, Seiji Yamada, Michita Imai, A Grounding Cyber Information in the Physical World with Attachable Social Cues, The 1st International Workshop on Cyber-Physical Systems, Networks, and Applications, Vol.1, pp.41-47, 2011
  • 擬人化表現を利用した人間の認知能力補助システムの開発 (大澤博隆)玉川大学研究所若手の会第70回談話会, 2011.8
  • 境界が曖昧なロボット-動的な関係性の中に出現するロボット-(大澤博隆、上林壮一郎)NPO法人 東京自由大学, 2009.7
  • アートワーク コンテキストデザインワークショップ「スキマロボット」(大澤博隆、上林壮一郎) NPO法人 東京自由大学, 2008.10

News

  • 江本珠理. 2021. つくばの小学校で「図書紹介ロボット」活躍 コロナで認知度向上. つくば経済新聞, https://tsukuba.keizai.biz/headline/776/
  • 西日本新聞, 2019/9/2.アトムやドラえもんの、その先へ
  • MoguLive. 2019. VTuber届木ウカ、AI学会の企画セッション「未来社会の知能・虚構・リアリティ」に登壇.
  • “人とコンピュータの未来 インタラクション2013レポート”, ITMedia, 2013, March 19
  • ” 人間が自然に付き合えるロボットの開発目指し世界の研究者集う ~「HRI 09」会議レポート”, Robot watch, 2009, March 19
  • ” 複数ロボットの操作や空間擬人化,笑いの増幅まで ~「インタラクション2009」レポート”, Robot watch, 2009, March 13
  • ” 「インタラクション2008」レポート~擬人化されたシュレッダー、弱さを武器にするゴミ箱ロボットなど”, Robot watch, 2008, March 5
  • “JST、 未来の可能性を垣間見る「さきがけライブ2006」開催”, Robot watch, 2006, Dec 18

Broadcast

  • 所さん!大変ですよ. 2020. 人間よりアバターがいい!?.
  • 世界一受けたい授業. 2020. AIが人類を滅ぼす!? ここまでできる!すごいAI.
  • 又吉直樹のヘウレーカ!. 2020. 離れていても心は通じ合えますか?.
  • 又吉直樹のヘウレーカ!. 2020. ロボットと心は通わせられる?.
  • ワールドビジネスサテライト. 2018. 人工知能は“うそ”をつく…!?
  • Machine Impossible, National Geographic Channel, 2016
  • ディスプレイロボット , 世の中進歩堂, BS Japan, March, 2009
  • 未来の家電 , スッキリ!!, 日本テレビ, March, 2009
  • 家電が自己紹介?! , ワールドビジネスサテライト, TV Tokyo, December, 2008

Book

  • 宮本道人, 難波優輝, 大澤博隆. 2021. SFプロトタイピング: SFからイノベーションを生み出す新戦略. 早川書房.
  • 大澤博隆, AIは人を救済できるか. In AIと人類は共存できるか? 人工知能SFアンソロジー. 早川書房, p. 430. 2016.
  • 大澤博隆, AIは人を救済できるか. In AIと人類は共存できるか? 人工知能SFアンソロジー. 早川書房, p. 430. 2016.
  • 鳥海不二夫, 片上大輔, 大澤博隆, 稲葉通将, 篠田孝祐 & 狩野芳伸, 人狼知能 だます・見破る・説得する人工知能, 森北出版. 2016.
  • Osawa, H. & Imai, M., Embodiment of an Agent using Anthropomorphization of an Object. In Z.-U.-H. Usmani, ed. Web Intelligence and Intelligent Agents. InTech, pp. 155–172. 2010a.
  • Osawa, H. & Imai, M., Interaction between a Human and an Anthropomorphized Object D. Chugo, ed., InTech. 2010b.
  • 今井倫太 & 大澤博隆, 家具・家電・日用品をエージェント化する. In 山田誠二, ed. 人とロボットの<間>をデザインする. 東京電機大学出版局, pp. 147–171. 2007.

Commentary and others

  • Osawa, H., Human-Agent Interaction: Designing Artificial Intelligence System for Human. Chinese Journal of Design : zhuangshi, vol. 11, pp.12–19. 2016.
  • 大澤博隆, 2015年表紙更新にあたって ─前年の「表紙問題」のまとめとこれから─. 人工知能学会誌, vol. 30, no. 1, pp.2–6. January 2015.
  • 片上大輔, 鳥海不二夫, 大澤博隆, 稲葉通将, 篠田孝祐 & 松原仁, 人狼知能プロジェクト. 人工知能学会誌, vol. 30, no. 1, pp.65–73. 2015.
  • 大澤博隆, 物体を擬人化するロボット. ロボコンマガジン, vol. 93, pp.102–105. May 2014a.
    大澤博隆, 人工知能はどのように擬人化されるべきなのか?:人の擬人化傾向に関わる知見と応用. 人工知能学会誌, vol. 29, no. 2, pp.182–189. 2014b.
  • 大澤博隆, ヒューマンエージェントインタラクションの研究動向. 人工知能学会誌, vol. 28, no. 3, pp.405–411. 2013a.
  • 大澤博隆, ヒューマンエージェントインタラクションから見る人工物・人工システムのエージェンシー. 日本ロボット学会誌, vol. 31, no. 9, pp.40–45. 2013b.
  • William Dutton, Neil Jacobstein, Elizabeth F. Churchill, 飯田弘之, 前野隆司, 紺野登, 武部恭枝, Paul Saffo, Alan Kay, Catherine Malabou, 特別企画「シンギュラリティの時代:人を超えゆく知性とともに」, 人工知能学会誌, vol. 28, 大澤博隆, Ed. pp. 449–452, 2013.
  • 1. Hirotaka Osawa, Seiji Yamada, Social Modification using Implementation of Partial Agency toward Objects, Artificial Life and Robotics, vol. 16, no. 1, pp. 78–81, 2011.
  1. 論文誌
  2. 国際会議(Presentation / Reviewed)
  3. 国際会議(Poster / Reviewed)
  4. 国際会議(Video and Demonstration/ Reviewed)
  5. 国内会議
  6. 受賞
  7. 招待展示
  8. 招待講演
  9. ニュース
  10. 放映
  11. 著書
  12. 解説記事等

論文誌

2024年
  • 峯岸朋弥, 大澤博隆, 宮本道人, 藤本敦也, & 西中美和. (2024). 創作を用いたワークショップにおける参加者の発話分析:未来ビジョン形成のための発散と議論手順の重要性. グローバルビジネスジャーナル.
2022年
2021年
  • Hirotaka Osawa, Atsushi Kawagoe, Eisuke Sato, and Takuya Kato. 2021. Emergence of Cooperative Impression With Self-Estimation, Thinking Time, and Concordance of Risk Sensitivity in Playing Hanabi. Front. Robot. AI 8, (October 2021), 321–339. DOI:https://doi.org/10.3389/frobt.2021.658348
  • 吉添衛, 服部宏充, 江間有沙, 大澤博隆, 神崎宣次, 久木田水生, and 小川祐樹. 2021. グループディスカッションにおける 可視化情報提示に基づく気づき支援. ヒューマンインタフェース学会論文誌 23, 4 (November 2021), 501–512.
  • 峯岸朋弥 and 大澤博隆. 2021. バーチャルロボットヘッドに対する人間の対人距離と視線推定に関する研究. 知能と情報(日本知能情報ファジィ学会誌) 33, 4 (November 2021), 501–511.
2020年
  • S. Qiu, J. Hu, T. Han, H. Osawa, and M. Rauterberg, “An Evaluation of a Wearable Assistive Device for Augmenting Social Interactions,” IEEE Access, vol. 8, pp. 164661–164677, Sep. 2020, doi: 10.1109/access.2020.3022425.
2019年
  • T. Tonoyo and H. Osawa, “Power of looking together: an analysis of social facilitation by Agent’s mutual gaze,” IET Cyber-Physical Syst. Theory Appl., vol. 3, no. 7, pp. 1–5, 2019.
  • S. Qiu, J. Hu, T. Han, H. Osawa, and M. Rauterberg, “Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication,” Int. J. Hum. Comput. Interact., vol. 36, no. 9, pp. 839–855, 2019.
2018年
  • A. Ema et al., “Clarifying Privacy, Property, and Power: Case Study on Value Conflict Between Communities,” Proc. IEEE, vol. 107, no. 3, pp. 575–581, 2018.
2017年
  • Takahashi, H., Ban, M., Osawa, H., Nakanishi, J., Sumioka, H. & Ishiguro, H., Huggable Communication Medium Maintains Level of Trust during Conversation Game Hideyuki. frontiers in Psychology, vol. 8, p.1862. 2017.
2016年
  • 大澤博隆, 相互取引における報酬遅延がもたらすエージェントの内部状態の複雑化. 人工知能学会論文誌, vol. 11, no. 1, p.AG-H_1-8. 2016.
  • 鳥海不二夫, 稲葉通将, 大澤博隆, 片上大輔, 篠田孝祐 & 松原仁, ゲームプログラミング大会を用いた集合知的ゲーム AI 開発手法-人狼知能大会の開催と参加エージェントの分析-. 日本デジタルゲーム学会論文誌, vol. 9, no. 1, p.accepted. 2016.
  • 江間有沙, 秋谷直矩, 大澤博隆, 服部宏充, 大家慎也, 市瀬龍太郎, 神崎宣次, 久木田水生, 西條玲奈, 大谷卓史, 宮野公樹 & 八代嘉美, 育児・運転・防災活動,どこまで機械 に任せるか-多様なステイクホルダーへのアンケート調査. 情報管理, vol. 59, no. 5, pp.1–9. 2016.
  • Ema, A., Hattori, H., Osawa, H. & Akiya, N., Future Relations between Humans and Artificial Intelligence: A Stakeholder Opinion Survey in Japan. IEEE Technology and Society Magazine, vol. 35, no. 4, pp.68–75. 2016.
  • 大澤博隆, 栢野航, 遠藤航, 三浦友博, 丹波正登, 守谷友里, 結城明 & 長野正, 機能説明エージェントの実世界拡張トリガによる機能説明改善. 情報処理学会論文誌, vol. 57, no. 4, pp.1128–1136. 2016.
2015年
  • Wongphati, M., Osawa, H. & Imai, M., Gestures for Manually Controlling a Helping Hand Robot. International Journal of Social Robotics, vol. 7, no. 5, pp.731–742. May 2015a.
  • Wongphati, M., Osawa, H. & Imai, M., User-defined gestures for controlling primitive motions of an end effector. Advanced robotics, vol. 29, no. 4, pp.225–238. 2015b.
2014年
  • 大隅俊宏, 大澤博隆 & 今井倫太, ソシオン理論に基づいたクラス内の いじめと同調方略のモデル化. 電気学会論文誌C(電子・情報・システム部門誌), vol. 134, no. 4, pp.560–570. 2014.
2013年
  • 石井健太郎, 谷口祐司, 大澤博隆, 中臺一博 & 今井倫太, 投影型遠隔コミュニケーションにおけるユーザとアバタの視点の一致. 情報処理学会論文誌, vol. 54, no. 4, pp.1413–1421. 2013. 大澤博隆, 飛田国星, 桑山裕基, 今井倫太 & 山田誠二, 二軸の振る舞いによる人間-空箱間の物集めタスクの実行. ヒューマンインタフェース学会論文誌, vol. 15, no. 1, pp.39–50. 2013. 大澤博隆 & 今井倫太, エージェントのインタラクション戦略探索のための没入型発見法. 人工知能学会論文誌, vol. 28, no. 2, pp.160–169. 2013.
2007-2012年
  • Osawa, H., Matsuda, Y., Ohmura, R. & Imai, M., Embodiment of an agent by anthropomorphization of a common object. Web Intelligence and Agent Systems: An International Journal, vol. 10, no. 3, pp.345–358. 2012.
  • Kawasaki, H., Ohmura, R., Osawa, H. & Imai, M., A Model for Addition of User Information to Sensor Data Obtained from Living Environment. Cybernetics and Systems, vol. 41, no. 3, pp.194–215. May 2010.
  • 松田祐児, 大澤博隆, 大村廉 & 今井倫太, SRTを用いた擬人化ロボットの表出要素の組合せの評価. 電子情報通信学会論文誌(A), vol. J92–A, no. 11, pp.806–817. November 2009.
  • 大澤博隆, 野田誠人, 大村廉 & 今井倫太, 擬人化した物体からの情報提示の手法のための後付け可能な指示区画検知センサの開発. 知能と情報:日本知能情報ファジィ学会誌, vol. 21, no. 1, pp.12–23. February 2009.
  • Osawa, H., Ohmura, R. & Imai, M., Using Attachable Humanoid Parts for Realizing Imaginary Intention and Body Image. International Journal of Social Robotics, vol. 1, no. 1, pp.109–123. November 2008.
  • 大澤博隆, 大村廉 & 今井倫太, 直接擬人化手法を用いた機器からの情報提示の評価. ヒューマンインタフェース学会論文誌, vol. 10, no. 3, pp.305–314. August 2008.
  • Osawa, H., Mukai, J. & Imai, M., Anthropomorphization Framework for Human-Object Communication. Journal of Advanced Computational Intelligence and Intelligent Informatics, vol. 11, no. 8, pp.1007–1014. October 2007.

国際会議(Presentation / Reviewed)

2024年
  • Furusawa, M., & Osawa, H. (2024). Transformation of Relaxation Time: Proposal of Touch Care using Tapping Robot. accepted.
  • Minegishi, T., Ando, M., & Osawa, H. (2024). Exploring Changes in Social Distance and Participant Discomfort with Virtual Robot Head and Visual Familiarity. accepted.
2023年
  • Nishinaka, M., Shirahada, K., Kishita, Y., Masuda, H., Takeda, H., Miyamoto, D., & Osawa, H. (2023). Comparative Study of Roadmapping and Sci-fi Prototyping Methods to Develop a Knowledge Management Framework. 1–11. https://doi.org/10.23919/PICMET59654.2023.10216877
  • Osawa, H. (2023). Risk analysis of agents depicted in science fiction using large language model., Inter.HAI 23 in HAI workshop
  • Sono, T., & Osawa, H. (2023). Social Pressure in Co-Manipulation: From Verification of Refrains in Communication During Fusion Avatar Manipulation. In H. Takada, D. M. Marutschke, C. Alvarez, T. Inoue, Y. Hayashi, & D. Hernandez-Leo (Eds.), Collaboration Technologies and Social Computing (pp. 226–233). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-42141-9_20
2022年
  • Kanetsuna, T., Takeuchi, K., Kato, H., Sono, T., Osawa, H., Yoshifuji, K., & Yamazaki, Y. (2022). Interaction in Remote Peddling Using Avatar Robot by People with Disabilities. Proceedings of the 10th International Conference on Human-Agent Interaction, 281–283. https://doi.org/10.1145/3527188.3563915
  • Kiyokawa, S., Miyamoto, D., Nishinaka, M., Namba, Y., Minegishi, T., Miyata, R., & Osawa, H. (2022). Science Fiction Prototyping Method Improves Readers’ Narrative Experiences. International Conference on Knowledge, Information and Creativity Support Systems, accepted.
  • Namba, Y., Nishinaka, M., Kiyokawa, S., Miyamoto, D., Minegishi, T., Miyata, R., & Osawa, H. (2022). Evaluating Sci-fi Readers’ Perspective: Correlation between Immersive Emotion and Speculative Factors. International Conference on Knowledge, Information and Creativity Support Systems, accepted.
2020年
  • Osawa, H. (2020). Knstliche Soziale Intelligenz: Die Gesellschaft verwandeln mit sozialen Robotern (人工の社会的知能-ソーシャルロボットによる社会変容). in Technische und ethische Aspekte der K?nstlichen Intelligenz in Japan und Deutschland, Oct. 24. invited
  • R. Aydogan et al., “Challenges and Main Results of the Automated Negotiating Agents Competition (ANAC) 2019,” in Multi-Agent Systems and Agreement Technologies, 2020, pp. 366–381.
  • T. Minegishi and H. Osawa, “Do You Move Unconsciously? Accuracy of Social Distance and Line of Sight Between a Virtual Robot Head and Humans,” in 2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), 2020, pp. 503–508, doi: 10.1109/RO-MAN47096.2020.9223506.
  • A. Kawagoe and H. Osawa, “Concordance of Risk Tendency Increases User’s Satisfaction: Verification of Agents in Cooperative Game Hanabi,” in International Conference on Human-Agent Interaction, 2020, pp. 140–148.
2019年
  • OSAWA, H. (2019). The Scientific Imagination and Human-Agent Interaction (HAI). in First International Scientific and Practial Conference "Robotics, Artificial Intelligence, Society: New Challenges." invited
  • Osawa, H., Otsuki, T., Aranha, C. de C., and Toriumi, F. (2019). Negotiation in Hidden Identity: Designing Protocol for Werewolf Game. in Twelfth International Workshop on Agent-based Complex Automated Negotiations, 1–4.
2018年
  • Qiu, S., Han, T., Osawa, H., Rauterberg, M. & Hu, J., HCI Design for People with Visual Disability in Social Interaction. In HCI International. p. accepted. 2018.
  • T. Kato and H. Osawa, “I Know You Better Than Yourself: Estimation of Blind Self Improves Acceptance for An Agent,” in International Conference on Human-Agent Interaction, 2018, pp. 144–152.
2017年
  • Yonezu, S. & Osawa, H., Telepresence Robot with Merging Users’ Emotions and Behaviors. In IEEE International Symposium on Robot and Human Interactive Communication. pp. 213–218. 2017.
  • Osawa, H., Ema, A., Hattori, H., Akiya, N., Kanzaki, N., Kubo, A., Koyama, T. & Ichise, R., Analysis of Robot Hotel: Reconstruction of Works with Robots. In IEEE International Symposium on Robot and Human Interactive Communication. pp. 219–223. 2017.
  • Sato, T., Kudo, Y. & Osawa, H., Book Introduction Robot Designed by Children for Promoting Interest in Reading. In Proceedings of the 5th International Conference on Human Agent Interaction. ACM, pp. 17–25. 2017.
2016年
  • Nakamura, N., Inaba, M., Takahashi, K., Toriumi, F., Osawa, H., Katagami, D. & Shinoda, K., Constructing a Human-like agent for the Werewolf Game using a psychological model based multiple perspectives. In IEEE SSCI. p. accepted. 2016.
  • Nakayama, T., Osawa, H., Okushima, S. & Aki, H., Effect of Information Presentations on Consumer Emotions to Induce Power Saving Actions. In IEEE International Smart Cities Conference. pp. 821–826. 2016.
  • Toriumi, F., Osawa, H., Inaba, M., Katagami, D., Shinoda, K. & Matsubara, H., AI Wolf Contest - Development of Game AI using Collective Intelligence -. In Computer Games Workshop at IJCAI 2016. 2016.
2015年
  • Osawa, H., Kayano, W., Miura, T. & Endo, W., Transitional Explainer: Instruct Functions in the Real World and Onscreen in Multi-Function Printer. In International Conference on Human-Agent Interaction. ACM, pp. 11–18. October 2015.
  • Hasegawa, R., Harada, E.T., Kayano, W. & Osawa, H., Animacy Perception of agents: Their effects on users behavior and their variability between age groups. In IEEE International Symposium on Robot and Human Interactive Communication. pp. 106–111. 2015.
  • Osawa, H., Solving Hanabi : Estimating Hands by Opponent’s Actions in Cooperative Game with Incomplete Information. In AAAI workshop: Computer Poker and Imperfect Information. pp. 37–43. 2015.
  • Watanabe, Y., Okada, Y., Osawa, H. & Sugaya, M., Digital Play Therapy for Children With Developmental Disorders. In 17th International Conference on Human-Computer Interaction. pp. 698–708. 2015.
2014年
  • Osawa, H. & Kayano, W., Attachable robotic arm for anthropomorphized explanation by pointing. In Signal and Information Processing Association Annual Summit and Conference (APSIPA), 2014 Asia-Pacific. IEEE, pp. 1269–1272. December 2014.
  • Osawa, H., Emotional cyborg: complementing emotional labor with human-agent interaction technology. In Proceedings of the second international conference on Human-agent interaction – HAI ’14. New York, New York, USA: ACM Press, pp. 51–57. October 2014a.
  • Katagami, D., Takaku, S., Inaba, M., Osawa, H., Shinoda, K., Nishino, J. & Toriumi, F., Investigation of the effects of nonverbal information on werewolf. In 2014 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE). IEEE, pp. 982–987. July 2014.
  • Osawa, H., Intelligence Arms Race: Delayed Reward Increases Complexity of Agent Strategies. In International Conference on Autonomous Agents and Multiagent Systems. pp. 789–796. May 2014b.
  • Osawa, H., Sustainable Relationship with a Product using Anthropomorphization Influence of Anthropomorphization. In Human-Agent Interaction Design and Models workshop at AAMAS. p. ID. 20. May 2014c.
2013年
  • Osawa, H. & Imai, M., Evolution of Mutual Trust Protocol in Human-based Multi-Agent Simulation. In 12th European Conference on Artificial Life. pp. 692–697. September 2013a.
  • Ishii, K., Taniguchi, Y., Osawa, H., Nakadai, K. & Imai, M., Merging Viewpoints of User and Avatar in Automatic Control of Avatar-Mediated Communication. In The 1st International Conference on Human-Agent Interaction. p. I-2-3. August 2013a.
  • Kanai, Y., Mahisorn, W., Osawa, H. & Imai, M., Colony agent : Tactile feedback device that evokes a unified feeling with the agent. In The 1st International Conference on Human-Agent Interaction. p. I-2-4. August 2013a.
  • Kanai, Y., Osawa, H. & Imai, M., BReA : Potentials in Combining Reality and Virtual Communications with Blended Reality Agent. In IEEE International Symposium on Robot and Human Interactive Communication. pp. 605–609. August 2013a.
  • Osawa, H. & Imai, M., Enhancing Empathy toward an Agent by Immersive Learning. In The 1st International Conference on Human-Agent Interaction. p. III-2-2. August 2013b.
  • Osumi, T., Osawa, H. & Imai, M., Proposal for an agent model which has imagined human Socion theory. In The 1st International Conference on Human-Agent Interaction. p. III-3-4. August 2013.
  • Ogata, M., Sugiura, Y., Osawa, H. & Imai, M., FlashTouch : Data Communication through Touchscreens. In Annual conference on Human Factors in Computing Systems (CHI). pp. 2321–2324. May 2013.
  • Osawa, H. & Imai, M., Morphing Agency: Deconstruction of an Agent with Transformative Agential Triggers. In International Conference Extended Abstracts on Human Factors in Computing Systems. pp. 2237–2246. May 2013c.
  • Ishii, K., Taniguchi, Y., Osawa, H., Nakadai, K. & Imai, M., Merging Viewpoints of User and Avatar in Automatic Control of Avatar-Mediated Communication. In The 1st International Conference on Human-Agent Interaction. p. I–2–3. 2013b.
  • Kanai, Y., Mahisorn, W., Osawa, H. & Imai, M., Colony agent : Tactile feedback device that evokes a unified feeling with the agent. In The 1st International Conference on Human-Agent Interaction. p. I–2–4. 2013b.
  • Kanai, Y., Osawa, H. & Imai, M., BReA : Potentials in Combining Reality and Virtual Communications with Blended Reality Agent. In IEEE International Symposium on Robot and Human Interactive Communication. pp. 605–609. 2013b.
2005-2012年
  • Ogata, M., Sugiura, Y., Osawa, H. & Imai, M., iRing: intelligent ring using infrared reflection. In Annual ACM Symposium on User Interface Software and Technology (UIST). pp. 131–136. October 2012a.
  • Osawa, H., Voisin, T. & Imai, M., Partially Disembodied Robot : Social Interactions with a Robot’s Virtual Body. In International Conference on Social Robotics. pp. 438–447. October 2012.
  • Osawa, H., Tobita, K., Kuwayama, Y., Imai, M. & Yamada, S., Behavioral Turing Test using Two-axis Actuators. In International Symposium in Robot and Human Interactive Communication (RO-MAN). pp. 328–333. September 2012.
  • Wongphati, M., Matsuda, Y., Osawa, H. & Imai, M., Where do you want to use a robotic arm ? And what do you want from the robot ? In International Symposium on Robot and Human Interactive Communication (RO-MAN). pp. 322–327. September 2012.
  • Ogata, M., Sugiura, Y., Osawa, H. & Imai, M., Pygmy : A Ring-shaped Robotic Device that Promotes the Presence of an Agent on Human Hand. In Asia Pacific Conference on Computer Human Interaction. HCD Organization/ACM, pp. 85–92. August 2012b.
  • Wongphati, M., Kanai, Y., Osawa, H. & Imai, M., Give me a hand – How Users Ask a Robotic Arm for Help with Gestures. In International Conference on Cyber Technology in Automation, Control, and Intelligent Systems. IEEE, pp. 64–68. June 2012.
  • Kashiwabara, T., Osawa, H., Shinozawa, K. & Imai, M., TEROOS: a wearable avatar to enhance joint activities. In Annual conference on Human Factors in Computing Systems (CHI). ACM, pp. 2001–2004. May 2012.
  • Osawa, H. & Imai, M., Possessed Robot : How to Find Original Nonverbal Communication Style in Human-Robot Interaction. In International Conference on Agents and Artificial Intelligence (ICAART). INSTICC, pp. 632–641. February 2012.
2011年
  • Wongphati, M., Osawa, H. & Imai, M., 3D Low-profile Evaluation System ( LES ) An Unobtrusive Measurement Tool for HRI. In International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, pp. 162–167. July 2011.
  • Osawa, H., Orszulak, J., Godfrey, K.M. & Coughlin, J., Maintaining Learning Motivation of Older People by Combining Household Appliance with a Communication Robot. In International Conference on Intelligent Robots and Systems (IROS). IEEE/RSJ, pp. 5310–5316. September 2010.
  • Osawa, H., Orszulak, J., Godfrey, K.M., Imai, M. & Coughlin, J.F., Improving Voice Interaction for Older People Using an Attachable Gesture Robot. In International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, pp. 179–184. September 2010.
  • Chaussin, A., Osawa, H., Ohmura, R. & Imai, M., Mundus Traducere : Interpretation of Natural Language using a Semantic Sensor Network. In Workshop on Advanced Robotics and its Social Inpacts. IEEE, pp. 104–108. November 2009a.
  • Kawasaki, H., Ohmura, R., Osawa, H. & Imai, M., A Model for Addition of User Information to Sensor Data Obtained from Living Environment. In International Workshop on Context-Awareness for Self-Managing Systems. New York, New York, USA: ACM, pp. 9–17. May 2009a.
  • Osawa, H., Matsuda, Y., Ohmura, R. & Imai, M., Variable Body Image – Evaluation Framework of Robot’s Appearance using Movable Human-like Parts. In AAAI 2009 Spring Symposium. AAAI, pp. 33–40. March 2009.
  • Kawasaki, H., Ohmura, R., Osawa, H. & Imai, M., An Individual Data Extraction Model for Objects Used by a Number of People. In International Symposium on Wireless and Pervasive Computing. IEEE, pp. 98–102. February 2009b.
  • Chaussin, A., Osawa, H., Ohmura, R. & Imai, M., Mundus Traducere : Interpretation of Natural Language using a Semantic Sensor Network. In Workshop on Advanced Robotics and its Social Inpacts. IEEE, pp. 104–108. 2009b.
  • Osawa, H., Ohmura, R. & Imai, M., Embodiment of an Agent by Anthropomorphization of a Common Object. In International Conference on Web Intelligence and Intelligent Agent Technology (IAT). IEEE/WIC/ACM, pp. 484–490. December 2008.
  • Osawa, H. & Imai, M., Towards Anthropomorphized Spaces: Human Responses to Anthropomorphization of a Space using Attached Body Parts. In International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, pp. 148–153. August 2008.
  • Osawa, H., Mukai, J. & Imai, M., “Display Robot” – Interaction between Humans and Anthropomorphized Objects. In International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, pp. 451–456. August 2007.
  • Osawa, H., Mukai, J. & Imai, M., Acquisition of Body Image by Anthropomorphization Framework. In Joint 3rd International Conference on Soft Computing and Intelligent Systems and 7th International Symposium on advanced intelligent Systems. pp. 1460–1465. September 2006a.
  • Osawa, H., Mukai, J. & Imai, M., Anthropomorphization of an Object by Displaying Robot. In International Symposium on Robot and Human Interactive Communication (RO-MAN). Ieee, pp. 763–768. September 2006b.
  • Osawa, H., Mukai, J. & Imai, M., Acquisition of Body Image by Anthropomorphization Framework. In Joint 3rd International Conference on Soft Computing and Intelligent Systems and 7th International Symposium on advanced intelligent Systems. pp. 1460–1465. 2006c.
  • Imai, M., Osawa, H. & Narumi, M., Designing Human-Robot Interaction via Physical World Objects. In Workshop on Advanced Robotics and Its Social Impacts. IEEE, pp. 155–159. June 2005a.
  • Imai, M., Osawa, H. & Narumi, M., Designing Human-Robot Interaction via Physical World Objects. In Workshop on Advanced Robotics and Its Social Impacts. IEEE, pp. 155–159. 2005b.

国際会議(Poster / Reviewed)

2022年
  • Kanetsuna, T., Takeuchi, K., Kato, H., Sono, T., Osawa, H., Yoshifuji, K., & Yamazaki, Y. (2022). Interaction in Remote Peddling Using Avatar Robot by People with Disabilities. Proceedings of the 10th International Conference on Human-Agent Interaction, 281–283. https://doi.org/10.1145/3527188.3563915
2021年
  • Hirotaka Osawa and Taichi Sono. 2021. Tele-Nininbaori: Intentional Harmonization in Cybernetic Avatar with Simultaneous Operation by Two-persons. In International Conference on Human-Agent Interaction, 235–240.
2018年
  • Wang, B., Hirotaka, O. & Ken, S., How Implicit Communication Emerges during Conversation Game. In International Conference on Autonomous Agents and Multiagent Systems. p. accepted. 2018.
  • T. Toyono and H. Osawa, “Power of Looking Together: Analysis of Social Facilitation by Agent’s Mutual Gaze,” in International Conference on Human-Agent Interaction, 2018, pp. 380–382.
2017年
  • Osawa, H., Ema, A., Hattori, H., Akiya, N., Kanzaki, N., Kubo, A., Koyama, T. & Ichise, R., What is Real Risk and Benefit on Work with Robots? From the Analysis of a Robot Hotel. In Late breaking reports on ACM HRI. pp. 241–242. 2017.
  • Hirotaka Osawa and Daisuke Nakahara. 2017. Dear My Hand: Enhancement of Physical Exercise by Body Part Anthropomorphization. In Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction – HRI ’17, 243–244. https://doi.org/10.1145/3029798.3038302
  • H. Osawa, T. Goto, and B. Wang, “Wearable Social Prosthetics: Supporting Social Gaze with Artificial Eyes,” in International Symposium on Wearable Computers, 2017, pp. 168–169.
2016年
  • Kudo, Y., Kayano, W., Sato, T. & Osawa, H., User Generated Agent: Designable Book Recommendation Robot Programmed by Children. In Proceedings of the Fourth International Conference on Human Agent Interaction – HAI ’16. New York, New York, USA: ACM Press, pp. 67–70. October 2016.
  • Goto, T. & Osawa, H., Evaluation of a Substitution Device for Emotional Labor by using Task-Processing Time and Cognitive Load. In International Conference on Human-Agent Interaction. p. accepted. 2016.
  • Qiu, S., Aisyah, S., Osawa, H., Rauterberg, M. & Hu, J., Model – Driven Gaze Simulation for the Blind Person in Face – to – Face Communication. In International Conference on Human-Agent Interaction. p. accepted. October 2016.
  • Qiu, S., Osawa, H., Rauterberg, M. & Hu, J., E-Gaze Glasses : Simulating Natural Gazes for Blind People. In International Conference on Tangible and Embedded Interface. pp. 563–569. 2016.
2015年
  • Nakayama, T., Osawa, H. & Okushima, S., An Anthropomorphic Approach to Presenting Information on Demand Response Reflecting Household’s Environmental Moral. In International Conference on Human-Agent Interaction. ACM, pp. 329–332. October 2015.
  • Ema, A., Osawa, H., Hattori, H. & Akiya, N., Ethics and Social Responsibility: Case Study of a Journal Cover Design Under Fire. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems – CHI EA ’15. New York, New York, USA: ACM Press, pp. 935–940. April 2015a.
  • Ema, A., Osawa, H., Hattori, H. & Akiya, N., Ethics and Social Responsibility: Case Study of a Journal Cover Design Under Fire. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems – CHI EA ’15. New York, New York, USA: ACM Press, pp. 935–940. 2015b.
  • Qiu, S., Osawa, H., Hu, J. & Rauterberg, M., E-Gaze: Create Gaze Communication for People with Visual Disability. In International Conference on Human-Agent Interaction. pp. 199–202. 2015.
2014年
  • Kobayashi, Y., Osawa, H., Inaba, M., Shinoda, K., Toriumi, F. & Katagami, D., Development of werewolf match system for human players mediated with lifelike agents. In Proceedings of the second international conference on Human-agent interaction – HAI ’14. New York, New York, USA: ACM Press, pp. 205–207. October 2014.
  • Watanabe, Y., Okada, Y., Osawa, H. & Sugaya, M., Digital play therapy for children with learning disabilities. In Proceedings of the second international conference on Human-agent interaction – HAI ’14. New York, New York, USA: ACM Press, pp. 185–188. October 2014.
2013年
  • Osawa, H., Agentphobia and Emotional Labor : How Human-Agent Interaction Contributes to the Preservation of our Humanity. In The 1st International Conference on Human-Agent Interaction. p. II-p1. August 2013.
  • Kanai, Y., Osawa, H. & Imai, Mi., Interaction with an agent in blended reality. In International Conference on Human-Robot Interaction. pp. 153–154. March 2013a.
  • Kanai, Y., Osawa, H. & Imai, Mi., Interaction with an agent in blended reality. In International Conference on Human-Robot Interaction. pp. 153–154. 2013b.
2006-2012年
  • Voisin, T., Osawa, H. & Imai, M., Between Real-World and Virtual Agents : the Disembodied Robot. In International conference on Human-robot interaction. ACM, pp. 281–282. March 2011.
  • Osawa, H., Ohmura, R. & Imai, M., Self Introducing Poster using Attachable Humanoid Parts. In International Conference on Human-Robot Interaction. New York, New York, USA: ACM/IEEE, pp. 327–328. March 2009.
  • Osawa, H., Mukai, J. & Imai, M., Acquisition of Subjective Representation Using Body Parts by an Object. In International Conference of the Cognitive Science. pp. 173–174. July 2006.

国際会議 (Video and Demonstration/ Reviewed)

  • Katagami, Daisuke, Ryutaro Yamamoto, Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Yoshinobu Kano, and Takashi Otsuki. 2019. “Find a Liar AI!: ‘The AIWolf Game Viewer’ Which Visualizes the Battle of the Strongest Five AI Players in the AIWolf Competition.” In International Joint Conference on Artificial Intelligence.
  • H. Osawa, “Emotional cyborg: human extension with agency for emotional labor,” in Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction - HRI ’14, 2014, pp. 108–108, doi: 10.1145/2559636.2559647.
  • Hirotaka Osawa, Jarrod Orszulak, Kathryn M Godfrey, Joseph F Coughlin, Who Explains It ? Avoiding the Feeling of Third-Person Helpers in Auditory Instruction for Older People, International conference on Human-robot interaction, p. 4503, 2011/3.
  • Masato Noda, Toshihiro Osumi, Kenta Fujimoto, Hirotaka Osawa, Michita Imai, Kazuhiko Shinozawa, Blog Robot : A New Style for Accessing Location-Based Contents, International Conference on Human-Robot Interaction, p. 203, 2009/3.
  • Hirotaka Osawa, Ren Ohmura, Michita Imai, Anthropomorphization Method using Attachable Humanoid Parts, International Conference on Human-Robot Interaction, p. 207, 2009/3.
  • Masayasu Ogata, Yuta Sugiura, Hirotaka Osawa, Michita Imai, Pygmy: A Ring-like Anthropomorphic Device that Animates the Human Hand, Interactivity in Annual conference on Human Factors in Computing Systems, pp. 1003–1006, 2012/5.
  • Hirotaka Osawa, Kentaro Ishii, Toshihiro Osumi, Ren Ohmura, Michita Imai, Anthropomorphization of a Space with Implemented Human-like Features, Emerging Technologies on SIGGRAPH 2009, 2009/8.

国内会議

2020年
  • 大澤博隆, 宮本道人, 長谷敏司, 西條玲奈, 福地健太郎, and 三宅陽一郎. 2020. “サイエンスフィクションにおける人工知能描写の分析.” In 人工知能学会全国大会, 2Q5-OS-13b – 02.
  • 高山周太郎, and 大澤博隆. 2020. “ビデオ人狼での他者説得に見られる非言語情報の調査.” In 日本認知科学会第37回大会. 川越敦, and 大澤博隆. 2020. “協力ゲームHanabiにおける人間の個性とエージェントの評価の間にある関係の調査.” In 人工知能学会全国大会.
  • 大澤博隆, 長谷敏司, 宮本道人, 西條玲奈, 福地健太郎, and 三宅陽一郎. 2020. “SFの分析を用いた未来のエージェント像の検討.” In HAIシンポジウム, G-16.
2017年
  • 豊野拓也&大澤博隆, 人狼ゲームを演じるロボットエージェントシステムの作成. In 人工知能学会全国大会. 1L2-3. 2017. 佐藤拓也, 工藤佑介 &大澤博隆, 児童がデザインする図書館ロボットにおけるフィードバック手法の開発, In 人工知能学会全国大会. 3N2-5in1. 2017.
  • 後藤豪臣, 汪博豪&大澤博隆, 視線によるコミュニケーションを支援するウェアラブルデバイスの開発と評価. In 人工知能学会全国大会.2E2-2in2, 2017.
  • 米津壮二&大澤博隆, テレプレゼンスロボットにおける同調動作の効果. In 人工知能学会全国大会. 3Q1-1in1. 2017.
2016年
  • 後藤豪臣 & 大澤博隆, 感情労働代替デバイスが与えるタスク処理時間と心理的負荷への影響. In 人工知能学会全国大会. p. 2N5-OS-29b-4in1. 2016.
  • 梶原健吾, 鳥海不二夫, 稲葉通将, 大澤博隆, 片上大輔, 篠田孝祐, 松原仁 & 狩野芳伸, 人狼知能大会における統計分析とSVMを用いた人狼推定を行うエージェントの設計. In 人工知能学会全国大会. p. 2F4-1. 2016.
  • 大澤博隆 & 佐藤健, 3者間人狼における戦略の検討. In 人工知能学会全国大会. p. 2F4-3. 2016.
  • 工藤佑介, 栢野航 & 大澤博隆, User Generated Agent:児童がデザインできる図書紹介ロボット. In インタラクション2016. p. C48. 2016.
  • 鳥海不二/夫 & 大澤博隆, AI達は物語を生み出すか. In 人工知能学会全国大会2. p. 2F4-5. 2016.
  • 大澤博隆 & 佐藤健, 3者間人狼における戦略の検討. In 人工知能学会全国大会. 2016.

受賞

  • 幡野陸, 一般社団法人茗渓会 茗渓会賞
  • Outstanding Research Award(優秀論文賞(ロング, 20件中2件)): 大石 真史、大澤 博隆、競争と協力を使い分けるエージェントシステムの設計、HAIシンポジウム2023
  • Most Impressive Long-paper Award(最優秀論文賞(ロング, 24件中1件)): 堀野航平 and 大澤博隆. 2021. ロボットを媒介とする長期的アクティブラーニング:小学校の事例. In HAIシンポジウム, D-3.
  • Outstanding Paper Award, Sachiko Kiyokawa, Dohjin Miyamoto, Miwa Nishinaka, Yuuki Namba, Tomoya Minegishi, Ryu Miyata, and Hirotaka Osawa. 2022. Science Fiction Prototyping Method Improves Readers’ Narrative Experiences. In International Conference on Knowledge, Information and Creativity Support Systems
  • 山下記念研究賞: 佐藤栄介、大澤博隆、協力ゲームHanabiにおける相手の思考時間を戦略の指標に加えたエージェントの開発と評価, 2019
  • Best Paper Award: Osawa, Hirotaka, Kayano, Wataru, Miura, Tomohiro, Endo, Wataru. Transitional Explainer: Instruct Functions in the Real World and Onscreen in Multi-Function Printer. International Conference on Human-Agent Interaction (pp. 11–18). ACM.(2015)
  • 野島久雄賞: 大澤博隆. Human-Agent Interactionにおける擬人化デザインに関する研究. 日本認知科学会.(2015)
  • インタラクティブ発表賞: 栢野航, 大澤博隆, 遠藤航, 丹波正登, 守谷友里, 結城明, 長野正. 実空間と仮想空間を移動する擬人化エージェントを用いた複合機の機能説明. インタラクション2015 (p. B31).(2015)
  • 1st Poster Award: Watanabe, Yukako, Okada, Yoshiko, Osawa, Hirotaka, Sugaya, Midori. Digital play therapy for children with learning disabilities. Proceedings of the second international conference on Human-agent interaction - HAI ’14 (pp. 185–188). New York, New York, USA: ACM Press.(2014)
  • 人工知能学会全国大会発表賞: 大澤博隆. 知能の軍拡競争:報酬の遅延によるエージェント同士の戦略の複雑化. 人工知能学会全国大会 (p. 2M1-1).(2014)
  • 発表賞: 平田佑也, 稲葉通将, 高橋健一, 鳥海不二夫, 大澤博隆, 片上大輔, 篠田孝祐. 人狼ゲームにおける役職Coming-Out情報の自動取得. JAWS2014 (pp. 2–10).(2014)
  • FANプレゼンテーション賞:稲葉通将, 鳥海不二夫, 大澤博隆, 片上大輔, 篠田孝祐. 人狼ゲームにおける役職の強さの定量化. FAN2014.(2014)
  • FAN論文賞:鳥海不二夫, 稲葉通将, 大澤博隆, 片上大輔, 篠田孝祐. 人狼における学習. FAN2014.(2014)
  • インパクト賞: 高久奨乃, 稲葉通将, 大澤博隆, 篠田孝祐, 西野順二, 鳥海不二夫, 片上大輔. 人狼ゲームにおいてノンバーバル情報が与える影響について. 第2回HSSデザインコンテスト2014 (p. HSS-16-17).(2014)
  • 篠田孝祐, 鳥海不二夫, 片上大輔, 大澤博隆, and 稲葉通将, “汎用人工知能の標準問題としての人狼ゲーム,” no. 1, pp. 1–3, 2014.
  • Best Video Award: Osawa, Hirotaka. Emotional cyborg: human extension with agency for emotional labor. Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction - HRI ’14 (pp. 108–108). New York, New York, USA: ACM Press.(2014)
  • インパクト賞: 小林優, 大澤博隆, 稲葉通将, 篠田孝祐, 鳥海不二夫, 松原仁, 片上大輔. 擬人化エージェント用いた議論の雰囲気を実現する人狼対戦システムの開発. HCGシンポジウム2014 (p. A-5-3).(2014)
  • 人工知能学会論文賞: 大澤博隆, 今井倫太. エージェントのインタラクション戦略探索のための没入型発見法. 人工知能学会論文誌, 28(2), 160–169.(2013)
  • Best Paper Award: Osawa, Hirotaka, Imai, Michita. Possessed Robot : How to Find Original Nonverbal Communication Style in Human-Robot Interaction. International Conference on Agents and Artificial Intelligence (ICAART) (pp. 632–641). INSTICC.(2012)
  • 優秀論文賞(一般発表): 大澤博隆, Coughlin, Joseph F., 今井倫太, 山田誠二. 擬人化表現を介した米国の高齢者に対する 情報提示手法の開発. ユビキタスコンピューティング研究会 (Vol. 2010, pp. 1–8).(2010)
  • Best Video Award: Osawa, Hirotaka, Ohmura, Ren, Imai, Michita. Anthropomorphization Method using Attachable Humanoid Parts. International Conference on Human-Robot Interaction (p. 207).(2009)
  • Best Poster Award: Osawa, Hirotaka, Imai, Michita. Development of Information-Providing Method using Direct Anthropomorphization. The 1st International Symposium of Global COE Program “Center for Education and Research of Symbiotic, Safe and Secure System Design” (p. 6).(2009)
  • 山内奨励賞(表現の部): 大澤博隆, 今井倫太, 向井淳. 物体を擬人化するディスプレイロボットの開発. 第48回プログラミングシンポジウム (pp. 9–16).(2007)
  • Outstanding Award: 大澤博隆, 向井淳, 今井倫太. 身体イメージを想起させる擬人化ディスプレイロボット. HAIシンポジウム2006 (p. 2OS-A–1 1–6).(2006)
  • Session Award: Osawa, Hirotaka, Mukai, Jun, Imai, Michita. Acquisition of Body Image by Anthropomorphization Framework. Joint 3rd International Conference on Soft Computing and Intelligent Systems and 7th International Symposium on advanced intelligent Systems (pp. 1460–1465).(2006)

招待展示

  • 第13回恵比寿映像祭(2021): 筑波大学ヒューマンエージェントインタラクション研究室(後藤豪臣、大澤博隆)《「AgencyGlass :視線によるコミュニケーションを支援するウェアラブルデバイスの開発と評価」》

招待講演

  • 大澤博隆, 森竜太郎, 一田和樹, “Scan勉強会#05「SFプロトタイピング ~ サイバー攻撃の非対称性を無効化する兵器とは」”, 2021/7/9
  • 大澤博隆, “COVID-19下でのヒューマンエージェントインタラクションの貢献,” in AIP科学技術と社会チーム公開シンポジウム ーAIと身体性:その2ー, 2021.
  • 大澤博隆 and 土井裕人, “キャラクターと/で暮らす世界―ロボット/アバター/物語",” in イノフェス 2020 | J-WAVE INNOVATION WORLD FESTA, 2020, p. 10.18.
  • 大澤博隆, 宮本道人, 山口優, じゅりこ, and よーへん, “SFからみた『これからのアバター社会』,” in Holographic, 2020, p. 2020.4.29.
  • Osawa, H. (2020). Künstliche Soziale Intelligenz: Die Gesellschaft verwandeln mit sozialen Robotern (人工の社会的知能-ソーシャルロボットによる社会変容). in Technische und ethische Aspekte der Künstlichen Intelligenz in Japan und Deutschland, Oct. 24.
  • OSAWA, H. (2019). The Scientific Imagination and Human-Agent Interaction (HAI). in First International Scientific and Practial Conference “Robotics, Artificial Intelligence, Society: New Challenges.”,
  • Hirotaka Osawa, Human-Agent Interaction: Social Aspect of Robotics, Invited Talk at Perm National Research Polytechnic University, 2018/11, Perm, Russia,
  • 大澤博隆, 知能システム・知能エージェントたちの開拓する未来, 情報処理学会全国大会IPSJ-ONE, 2017
  • 大澤博隆. 信頼と説得の知能:人狼ゲームから考える自己・他者の意識の意味. Autumn School for Computational Neuroscience (ASCONE).(2016)
  • 鳥海不二夫, 三宅陽一郎, 稲葉通将, 大澤博隆, 片上大輔, 松原仁, 篠田孝祐, 児玉健. 「人狼知能」大会. CEDEC.(2015)
  • 松原仁, 大澤博隆, 稲葉通将, イシイジロウ. 将棋の次は人狼か?. CEDEC.(2014)
  • 大澤博隆. 擬人化現象を考慮した人-ロボット間のインタラクション設計. SI 2013 (p. 1J2-1).(2013)
  • Hirotaka Osawa, Kentaro Ishii, Seiji Yamada, Michita Imai, A Grounding Cyber Information in the Physical World with Attachable Social Cues, The 1st International Workshop on Cyber-Physical Systems, Networks, and Applications, Vol.1, pp.41-47, 2011
  • 擬人化表現を利用した人間の認知能力補助システムの開発 (大澤博隆)玉川大学研究所若手の会第70回談話会, 2011.8
  • 境界が曖昧なロボット-動的な関係性の中に出現するロボット-(大澤博隆、上林壮一郎)NPO法人 東京自由大学, 2009.7
  • アートワーク コンテキストデザインワークショップ「スキマロボット」(大澤博隆、上林壮一郎) NPO法人 東京自由大学, 2008.10

ニュース

  • 江本珠理. 2021. つくばの小学校で「図書紹介ロボット」活躍 コロナで認知度向上. つくば経済新聞, https://tsukuba.keizai.biz/headline/776/
  • 西日本新聞, 2019/9/2.アトムやドラえもんの、その先へ
  • MoguLive. 2019. VTuber届木ウカ、AI学会の企画セッション「未来社会の知能・虚構・リアリティ」に登壇.
  • “人とコンピュータの未来 インタラクション2013レポート”, ITMedia, 2013, March 19
  • ” 人間が自然に付き合えるロボットの開発目指し世界の研究者集う ~「HRI 09」会議レポート”, Robot watch, 2009, March 19
  • ” 複数ロボットの操作や空間擬人化,笑いの増幅まで ~「インタラクション2009」レポート”, Robot watch, 2009, March 13
  • ” 「インタラクション2008」レポート~擬人化されたシュレッダー、弱さを武器にするゴミ箱ロボットなど”, Robot watch, 2008, March 5
  • “JST、 未来の可能性を垣間見る「さきがけライブ2006」開催”, Robot watch, 2006, Dec 18

放映

  • 所さん!大変ですよ. 2020. 人間よりアバターがいい!?.
  • 世界一受けたい授業. 2020. AIが人類を滅ぼす!? ここまでできる!すごいAI.
  • 又吉直樹のヘウレーカ!. 2020. 離れていても心は通じ合えますか?.
  • 又吉直樹のヘウレーカ!. 2020. ロボットと心は通わせられる?.
  • ワールドビジネスサテライト. 2018. 人工知能は“うそ”をつく…!?
  • Machine Impossible, National Geographic Channel, 2016
  • ディスプレイロボット , 世の中進歩堂, BS Japan, March, 2009
  • 未来の家電 , スッキリ!!, 日本テレビ, March, 2009
  • 家電が自己紹介?! , ワールドビジネスサテライト, TV Tokyo, December, 2008

著書

  • 宮本道人, 難波優輝, 大澤博隆. 2021. SFプロトタイピング: SFからイノベーションを生み出す新戦略. 早川書房.
  • 大澤博隆, AIは人を救済できるか. In AIと人類は共存できるか? 人工知能SFアンソロジー. 早川書房, p. 430. 2016.
  • 鳥海不二夫, 片上大輔, 大澤博隆, 稲葉通将, 篠田孝祐 & 狩野芳伸, 人狼知能 だます・見破る・説得する人工知能, 森北出版. 2016.
  • Osawa, H. & Imai, M., Embodiment of an Agent using Anthropomorphization of an Object. In Z.-U.-H. Usmani, ed. Web Intelligence and Intelligent Agents. InTech, pp. 155–172. 2010a.
  • Osawa, H. & Imai, M., Interaction between a Human and an Anthropomorphized Object D. Chugo, ed., InTech. 2010b.
  • 今井倫太 & 大澤博隆, 家具・家電・日用品をエージェント化する. In 山田誠二, ed. 人とロボットの<間>をデザインする. 東京電機大学出版局, pp. 147–171. 2007.

解説記事等

  • Osawa, H., Human-Agent Interaction: Designing Artificial Intelligence System for Human. Chinese Journal of Design : zhuangshi, vol. 11, pp.12–19. 2016.
  • 大澤博隆, 2015年表紙更新にあたって ─前年の「表紙問題」のまとめとこれから─. 人工知能学会誌, vol. 30, no. 1, pp.2–6. January 2015.
  • 片上大輔, 鳥海不二夫, 大澤博隆, 稲葉通将, 篠田孝祐 & 松原仁, 人狼知能プロジェクト. 人工知能学会誌, vol. 30, no. 1, pp.65–73. 2015.
  • 大澤博隆, 物体を擬人化するロボット. ロボコンマガジン, vol. 93, pp.102–105. May 2014a. 大澤博隆, 人工知能はどのように擬人化されるべきなのか?:人の擬人化傾向に関わる知見と応用. 人工知能学会誌, vol. 29, no. 2, pp.182–189. 2014b.
  • 大澤博隆, ヒューマンエージェントインタラクションの研究動向. 人工知能学会誌, vol. 28, no. 3, pp.405–411. 2013a.
  • 大澤博隆, ヒューマンエージェントインタラクションから見る人工物・人工システムのエージェンシー. 日本ロボット学会誌, vol. 31, no. 9, pp.40–45. 2013b.
  • William Dutton, Neil Jacobstein, Elizabeth F. Churchill, 飯田弘之, 前野隆司, 紺野登, 武部恭枝, Paul Saffo, Alan Kay, Catherine Malabou, 特別企画「シンギュラリティの時代:人を超えゆく知性とともに」, 人工知能学会誌, vol. 28, 大澤博隆, Ed. pp. 449–452, 2013.
  • 1. Hirotaka Osawa, Seiji Yamada, Social Modification using Implementation of Partial Agency toward Objects, Artificial Life and Robotics, vol. 16, no. 1, pp. 78–81, 2011.