The Werewolf game is conducted solely through discussion and players must exert their cognitive faculties fully in order to win. In the game, players must hide information, in contrast to perfect information games such as chess or Reversi. Each player acquires secret information from other players’ conversations and behavior and acts by hiding information to accomplish their objectives. The game highlights various problems that have not been addressed adequately in the field of artificial intelligence, such as the asymmetric distribution of player information, the use of persuasion for earning confidence, and the use of speculation for detecting fabrications.

  1. Hideyuki Takahashi, Midori Ban, Hirotaka Osawa, Junya Nakanishi, Hidenobu Sumioka, and Hiroshi Ishiguro. 2017. Huggable Communication Medium Maintains Level of Trust during Conversation Game Hideyuki. frontiers in Psychology 8: 1862.
  2. Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Daisuke Katagami, Kosuke Shinoda, and Hitoshi Matsubara. 2016. AI Wolf Contest - Development of Game AI using Collective Intelligence -. In Computer Games Workshop at IJCAI 2016.

本研究では、不完全情報ゲームであり、正体隠匿型ゲームに分類されるコミュニケーションゲーム人狼を用い、他人を説得する知能の研究を行う。人狼の分析では、人狼ゲームのコミュニケーションの分析、人狼ゲームの最小系である3人人狼の検討など、いくつかの研究を行っている。

  1. Hideyuki Takahashi, Midori Ban, Hirotaka Osawa, Junya Nakanishi, Hidenobu Sumioka, and Hiroshi Ishiguro. 2017. Huggable Communication Medium Maintains Level of Trust during Conversation Game Hideyuki. frontiers in Psychology 8: 1862.
  2. Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Daisuke Katagami, Kosuke Shinoda, and Hitoshi Matsubara. 2016. AI Wolf Contest - Development of Game AI using Collective Intelligence -. In Computer Games Workshop at IJCAI 2016.
  3. 鳥海不二夫, 稲葉通将, 大澤博隆, 片上大輔, 篠田孝祐, and 松原仁. 2016. ゲームプログラミング大会を用いた集合知的ゲーム AI 開発手法-人狼知能大会の開催と参加エージェントの分析-. 日本デジタルゲーム学会論文誌 9, 1: accepted.
  4. 大澤博隆. 2013. コミュニケーションゲーム「人狼」におけるエージェント同士の会話プロトコルのモデル化. In HAIシンポジウム2013.
  5. 大澤博隆, 汪博豪, and 佐藤健. 2017. 進化シミュレーションを用いた3人人狼の分析. In 日本ソフトウェア科学会第34回大会, 2–6.
  6. 鳥海不二夫, 片上大輔, 大澤博隆, 稲葉通将, 篠田孝祐, and 狩野芳伸. 2016. 人狼知能 だます・見破る・説得する人工知能. 森北出版.