In the 1980s, the personal computer games market also began to revitalize with the advancement of high performance and low price of home hobby personal computers. Young hobby programmers becames active. Many games that included science fictional imagination appeared with the background of improving personal computer graphics capabilities and SF animation boom. In this event, we will welcome Mr. Tadashi Sugie, developer of "Zarth" and "The Earth Fighter Rayieza". In addition, we will examine the transition process of the SF game with Dr. Hirotaka Osawa, Dohjin Miyamoto, and Prof. Kentaro Fukuchi of the AIxSF project members which considers the relation between robot and artificial intelligence in comparison with social conditions.

Guest profile: Tadashi Sugie

Born May 5, 1966. In 1983, he was awarded by Enix Co., Ltd. on Second Hobby Program Contest. He is jointed of creation about the adventure game "Zarth" (1984), with famous with beautiful graphicas and "The Earth Fighter Rayieza" (1985) with Robot SF as a theme. Currently as a freelance engineer, he develop web applications using Spring and Laravel.

  • Interviewer: Dohjin Miyamoto, Dr. Hirotaka Osawa, Prof. Kentaro Fukuchi
  • Date&Time: 2018/11/23(Thu.) 16:10-17:00
  • Location: Meiji University, Global Front Building 4F, Room 4031






  • 聞き手: 宮本道人・大澤博隆・福地健太郎
  • 日程: 2018/11/23(木) 16:10-17:00
  • 場所: 明治大学グローバルフロント4F 4031室